Color and symbol coded display on a digital badge for communicating permission to approach and activate further digital content interaction

ABSTRACT

The present invention claims and discloses a color and, or symbol coded display on a digital interactive badge for communicating a permission to approach and activate further digital content interaction. A non-verbal person to person ‘line of sight’ digital or electronic communication protocol standard (NVP) which allows one person to communicate with another using a direct line of sight signal from one interactive badge or screen to another. It allows the user to communicate and display their feelings, emotions, states of mind and consciousness, their like-mindedness with others, their social media activity, images, favorite brands, videos, purchased items and advertising all inside a new and comprehensive language NVP and in a visual way. NVP also allows the user to send invites to approach, talk, interact and to send digital information to their NVP capable interactive badge or screen or static receiver. NVP has been designed to run on hardware that can be programmed from the NVP interface and is designed specifically for the wearable technology market.

RELATED U.S. APPLICATIONS DATA

This application claims priority under 35 U.S.C. 119(e) of provisionalpatent application No. 62/603,163 filed on May 17 2017, entitled“Non-verbal Person to Person Line of Sight Electronic CommunicationProtocol Standard”, which are hereby incorporated by reference in theirentirety.

FIELD OF INVENTION

The present invention relates to an interactive digital badge, and moreparticularly, relates to a symbol and, or color-coded display cue andprotocol for communicating between badge wearers a permission toapproach and to further activate a digital interaction.

BACKGROUND OF INVENTION

Badges have long been a mainstay in public gathering situations as a wayto identify the people engaged in the public gathering. it has also beena primary way of communicating to others a level of credential tofacilitate access or a professional process. While the badge has longbeen simply a name card, with title, and possibly a photo, they haverecently morphed into digital versions. Digital badges may beoperatively coupled to networked devices and be enabled toreconfigurably display items. According to one embodiment disclosed andclaimed by Identity Systems, Inc. (US20150348498), the digital badgedevice may include a mounting means, power source, microprocessor,memory, and display to receive and display digital content from anetwork device according to a pre-defined rule Identity Systems badgemay be associated with an individual or employee, and then automaticallydisplay at least the name of the individual or employee based on theassociation and the pre-defined interaction rules between the digitalbadge and networked device.

Identity Systems digital badge does not disclose or claim for anydigital interaction between digital badges. In other words, the badgesare not configured to communicate between badges or share digitalcontent between badges or from badge to networked device. Therefore, thebadges are simply contemplated as being a visual display of identity orgroup/brand association—that may be dynamically displayed according to apre-defined rule. However, it is not envisioned to serve as a truedigital communication tool, that may interact with other badges, andpush digital content from one badge to another badge—in a dynamic andtargeted fashion. Additionally, badge-displayed content or badge-badgeshared content is not enabled for social media sharing or inclusion intoa running virtual footprint of a badge wearer. What's more, withouttracking of such a virtual footprint, behavior or influence ratingscannot be accurately identified in order to dynamically push targetedcontent.

Aside from a lack of badge-badge or badge-device interactivity orfootprint tracking for targeted content delivery, digital badges lack asystem or protocol for communicating an approach or further engagementof digital content interaction. More specifically, badges, such asInvent Systems, lack a symbol or color-coded display cue between userswho are in their ‘line of sight’ (or groups of people) for communicatinga permission to approach, and more particularly, further sharing ofcontent messages, emotions, feelings, wellbeing, states of mind, generalinterest, marketing and advertising, and interactive behavior forlikeminded people.

Digital badges need a form of universal standard language which wouldtranscend normal language and enhance it for the digital communicationbetween at least two badges or at least between badge and receiver. Thecommunication protocol would also need to take this language intoaccount to enable humans to act on the language interaction.Conventionally, people cannot transmit a message directly to anotherperson who is in their line of sight without talking, signaling or usinga facial expression to communicate with them. There is currently nomethod for a person to send an electronic signal to person in their lineof sight directly. There is currently no method for an individual todisplay and instantly transmit their willingness to be approached,feelings, emotions, state of mind, state of like-mindedness, socialmedia footprint, general interests and digital information or onlinedashboards. Furthermore, there is no global standard or universal symbollanguage to communicate non-verbal approach messages via badge devices.Currently, there is also no way for two likeminded people to sharenon-verbal content messages between badges and, or static devices.

SUMMARY

The non-verbal line of sight electronic communication protocol (NVP)described herein allows the viewer to instantly understand the symboland, or color-coded display cues of the interactive badge and understandwhether the individual displaying the visual cues can be: (1) approachedand (2) whether an information exchange can take place immediately or inthe future. It also allows the user to send and receive information thatcould not previously be exchanged through normal human communicationmeans.

Generally, the non-verbal line of sight electronic communicationprotocol (NVP) includes a standardized set of symbols, colors, andelectronic communication protocol standards that enhance humancommunication to a new level. The NVP allows individuals to create newhuman behaviors and send messages beyond the natural 5 senses. The NVPallows individuals to build their own window of their life, display iton a personal digital display, and then have others interact with them.The NVP allows individuals to ‘think’ by creating their life window,‘act’ by uploading to their personal digital display, and ‘do’ by usingthe interactive communication protocol.

The NVP allows communication between humans to take place while in theirline of sight over and above their normal senses. The NVP can beimplemented on any personal digital display that is running the NVPprotocol. This protocol allows a signal to be passed between NVP devicesonly when certain combination of symbols and colors are displayed. Thiscommunication can trigger the transfer of information from oneindividual to another. Preferably, this NVP interaction guided by thestandardized set of symbols and, or colors may be displayed on a centerand, or surround visual display of an interactive badge worn by a firstuser, and in the line of sight by at least a second user.

It is one object of the invention to disclose a non-verbal line of sightelectronic communication (NVP) system, comprising an interactive badgedevice with a line of sight device visual display. The device visualdisplay being at least one of a surround device display and, or a centerdevice display. Additionally, the device may have an interface modulehoused within the interactive badge device and configured for causing anevent state change between at least one of a mobile device, surrounddevice display and, or center device display. Moreover, the system mayhave a processor; a non-transitory storage element coupled to theprocessor; and encoded instructions stored in the non-transitory storageelement, wherein the encoded instructions when implemented by theprocessor, configure the system to: (1) upload NVP interaction rules andcurated NVP content for display on any one of a first user's devicebased on the first user's interaction rules and scheduler criteria; (2)send at least one of an interaction and, or content message based on thefirst user's interaction rules and scheduler criteria to at least one ofa second user's device within range and contingent on the second user'sinteraction rules; and (3) based on the second user's interaction rules,accept or deny the first user interaction message, and if accepted,decode a unique tag to trigger a unique digital event, wherein thedigital event may be at least one of an image, video, sound, vibration,flash, signal, symbol, color, text, upload, sequence, download on anyone of the user's device visual display, and, or over a network.

It is another object of the invention to disclose a non-verbal line ofsight electronic communication protocol. The communication protocolcomprising a non-verbal symbol language for communicating wirelesslyover electronic devices, including interactive badges and, or displays,between users and, or static receivers, who are in one another's line ofsight; and the symbol language displayed on the interactive badge and,or display and, or static receivers communicate whether a first user canapproach at least a second user or not for further digital interaction.

It is yet another object of the invention to provide for adevice-centric, non-verbal line of sight electronic communicationprotocol. The device-centric, non-verbal line of sight electroniccommunication protocol comprising a non-verbal symbol language forcommunicating wirelessly over electronic devices, including aninteractive badge with a line of sight device visual display, betweenusers who are in one another's line of sight. The symbol languagefurther comprising a set of any shaped and, or colored symbols that areprogrammably displayed on the device visual display, wherein the devicevisual display is at least one of a surround device display and, or acenter device display. Furthermore, based on the programmably displayedset of shaped and, or colored symbols on the device visual display,communicate whether a first user can approach at least a second user ornot for further digital interaction.

Aspects and advantages of this invention may be realized in otherapplications, aside from the intended application of interactive badgedevice-mediated communication and a communication protocol thereof.Other pertinent applications that may exploit the aspects and advantagesof this invention are: digital advertising and digital commerceplatforms integrated into the NVP communication system and protocol. Forinstance, an activity footprint of a user's displayed NVP content and,or replicated digital or virtual NVP content may be tracked foradvertisers to target the most influential users for a branddisplay-for-hire. Moreover, a plurality of advertisers may bid for themost influential user's using a bidding module within the advertisingplatform, creating upward pressure on the brand display-for-hire fees.What's more, tracking of a user's NVP line of content displayed orvirtually replicated, may enable a commerce platform or participants ofthe platform to push suggested digital content that is personalized tothe user based on the user's running NVP content. Yet another digitalevent that may be triggered: may be the interaction of the badge devicewith other badge devices or fixed-access devices near access-gates,wherein the symbol and, or color-coded display on badge or fixed-accessdevices invite for approach; once approached and interacted with,uploading an authentication tag over a network to a remote server;validating the authentication tag against a library of authenticatedtags; downloading the validated tag and using the symbol and color-codeddisplay on the badge device or fixed-access device to communicatepermission to access. Additional digital events may include enabling thesame interactive badge devices or fixed-access devices to processpayment transactions, over a network, via an intermediary paymentsystem.

Other aspects and advantages of the invention will be apparent from thefollowing description and the appended claims.

BRIEF DESCRIPTION OF FIGURES

The drawings illustrate the design and utility of embodiments of thepresent invention, in which similar elements are referred to by commonreference numerals. In order to better appreciate the advantages andobjects of the embodiments of the present invention, reference should bemade to the accompanying drawings that illustrate these embodiments.However, the drawings depict only some embodiments of the invention, andshould not be taken as limiting its scope. With this caveat, embodimentsof the invention will be described and explained with additionalspecificity and detail through the use of the accompanying drawings inwhich:

FIG. 1 illustrates a network diagram of the NVP communication system inaccordance with an aspect of the invention.

FIG. 2 illustrates a block diagram of the NVP communication system inaccordance with an aspect of the invention.

FIG. 3 illustrates a block diagram of the NVP communication system inaccordance with an aspect of the invention.

FIG. 4 illustrates a symbol and, or color-coded NVP communicationprotocol in accordance with an aspect of the invention.

FIG. 5 illustrates a symbol and, or color-coded NVP communicationprotocol in accordance with an aspect of the invention.

FIG. 6 illustrates a symbol and, or color-coded NVP communicationprotocol in accordance with an aspect of the invention.

FIG. 7 illustrates an NVP content programming process flow in accordancewith an aspect of the invention.

FIG. 8 illustrates a screen shot of a scheduler criteria in accordancewith an aspect of the invention.

FIG. 9 illustrates an interaction rule process flow in accordance withan aspect of the invention.

FIG. 10 illustrates a screen-shot of an NVP content display inaccordance with an aspect of the invention.

FIG. 11 illustrates a badge-to-badge interaction in accordance with anaspect of the invention.

FIG. 12 illustrates an NVP content flow in accordance with an aspect ofthe invention.

FIG. 13 illustrates an NVP influence map for ad-targeting in accordancewith an aspect of the invention.

DETAILED DESCRIPTION

In the following description, for purposes of explanation, numerousspecific details are set forth in order to provide a thoroughunderstanding of the invention. It will be apparent, however, to oneskilled in the art that the invention can be practiced without thesespecific details.

Reference in this specification to “one embodiment” or “an embodiment”means that a particular feature, structure, or characteristic describedin connection with the embodiment is included in at least one embodimentof the invention. The appearances of the phrase “in one embodiment” invarious places in the specification are not necessarily all referring tothe same embodiment, nor are separate or alternative embodimentsmutually exclusive of other embodiments. Moreover, various features aredescribed which may be exhibited by some embodiments and not by others.Similarly, various requirements are described which may be requirementsfor some embodiments but not other embodiments.

Overview:

The present disclosure relates to a new non-verbal language that hasbeen developed for the emerging electronic line of sight badgecommunication. The language will be referred to in the document as NVPwhich an abbreviation of Non Verbal person to person line of sightcommunication protocol standard. NVP is both a language and acommunication protocol and this document initially describes both andthen gives examples of how this is programmed and then examples oractual uses in the identified markets.

Exemplary Environment:

Now in reference to FIG. 1. FIG. 1 illustrates an exemplary systemenvironment 100 in which various embodiments of the non-verbal line ofsight communication protocol system (NVP) can be practiced. Inaccordance with an exemplary embodiment, the NVP system 100 comprises:an interactive badge device 101 a, 101 b with a line of sight devicevisual display; the device visual display being at least one of asurround device display and, or a center device display; a processor; anon-transitory storage element coupled to the processor; encodedinstructions stored in the non-transitory storage element, wherein theencoded instructions when implemented by the processor, configure thesystem 100 to: upload NVP interaction rules and curated NVP content fordisplay on any one of a first user's interactive badge device 101 abased on the first user's interaction rules and scheduler criteria; sendat least one of an interaction and, or content message based on thefirst user's interaction rules and scheduler criteria to at least one ofa second user's interactive badge device 101 b within range andcontingent on the second user's interaction rules; and based on thesecond user's interaction rules, accept or deny the first userinteraction message, and if accepted, decode a unique tag to trigger aunique digital event, wherein the digital event may be at least one ofan image, video, sound, vibration, flash, signal, symbol, color, text,sequence, upload, download on any one of the user's device visualdisplay and, or over a network.

The network 103 may be any suitable wired network, wireless network, acombination of these or any other conventional network, without limitingthe scope of the present invention. Few examples may include a LAN orwireless LAN connection, an Internet connection, a point-to-pointconnection, or other network connection and combinations thereof. Thenetwork 103 may be any other type of network that is capable oftransmitting or receiving data to/from host computers, personal devices,telephones, video/image capturing devices, video/image servers, or anyother electronic devices. Further, the network 103 is capable oftransmitting/sending data between the mentioned devices. Additionally,the network 103 may be a local, regional, or global communicationnetwork, for example, an enterprise telecommunication network, theInternet, a global mobile communication network, or any combination ofsimilar networks. The network 103 may be a combination of an enterprisenetwork (or the Internet) and a cellular network, in which case,suitable systems and methods are employed to seamlessly communicatebetween the two networks. In such cases, a mobile switching gateway maybe utilized to communicate with a computer network gateway to pass databetween the two networks. The network 103 may include any software,hardware, or computer applications that can provide a medium to exchangesignals or data in any of the formats known in the art, related art, ordeveloped later.

In a preferred embodiment, the line of sight interactive digital badgedevice (badge device) 101 a, 101 b is worn on one or more body parts ofthe user, such as chest, wrist, waist, neck, arm, leg, abdomen, thigh,head, etc. Further, the badge device 101 a, 101 b may be a wristband, awatch, an armband, a necklace, a headband, an earring, a waist belt and,or a ring.

Alternatively, the badge device may be any reconfigurable display thatmay be temporarily or permanently affixed onto a garment of a user. Inyet other alternative embodiments, the reconfigurable display may be aflexible OLED tube or screen interwoven into the fabric of the garment.Badge devices 101 a, 101 b may have a device visual display that issituated in any one of a person's line of sight. The device visualdisplay may be a single center display, wherein the symbol and, orcolor-coded visual display cueing a permission to approach and furtherinteract is displayed on the single, center visual display. The samesingle, center visual display may also display the NVP content. The samedisplay may also be enabled for touch-screen interactivity. In otherembodiments, interaction with the display contents may be controlled bycontrols disposed on a side, top, or bottom wall of a (circular orsquare) device casing. In yet other embodiments, the device visualdisplay may be comprised of a dual display: a center device display anda surround device display. Each display sharing display functions orhaving unique display functions. For instance, in some embodiments, thesurround device display may display the symbol and, or color-codedvisual cues encoding for a permission to approach and interact, whilethe center device display may strictly display the actual NVP content (astatic or a rolling line of user-content images).

In some embodiments of the badge device 101 a, 101 b, sensors may bedisposed within the (domed) device housing, or on the (circular orsquare) device casing, to capture at least one of a user environmentalor contextual data to further inform a user mood, emotion, physicalcondition, mental well-being, and, or willingness to be approached byother digital badge users for further interaction. The digital badgedevice 101 a, 101 b is first sent to the mobile communication device 102and thereby, sent to the processing unit over the network 103. Thedigital badge device 101 a, 101 b communicates with the mobilecommunication device 102 over a short range wireless communicationmedium., such as Bluetooth, etc. In other embodiments, sensor input maybe derived from devices other than the badge device 101 a, 101 b. Deviceinput may also encompass the sensor-captured raw data input ortransduced and processed data input from any other device associatedwith the user, such as devices worn, mobile devices, and, orfixed-access devices, such as Internet-of-Things devices (e.g. smartthermostat, home automation consoles, etc.). The plurality of deviceinputs provides additional input for aggregation and behavior profiling,thus layering the behavior profile with additional context forgenerating a higher fidelity of user mood, emotion, well-being, etc.This higher resolution of user profiling may update the user interactionrules and, or policy for determining access for approach and activatingfurther digital event/content interaction.

In continuing reference to FIG. 1 and the exemplary environment of theNVP system, a mobile communication device 102, such as a smart phone, isa portable device that has the capability of communicating over thenetwork 103, presenting dashboard provisioning based on a respectivedigital badge device 101 a, 101 b pairing. Examples of the mobilecommunication device 102 include, but are not limited to, a smartphone,a tablet, a personal digital assistant (PDA) and a mobile phone. Themobile communication device 102 may be paired with a respective digitalbadge device 101 a, 101 b over a short range wireless communicationmedium. Examples of the short range wireless communication mediuminclude Bluetooth, ZigBee,

Infrared, Near Field Communication (NFC) and, or Radio-frequencyidentification (RFID). Likewise, the digital badge device 101 a, 101 bmay interact with other digital badge devices 101 a, 101 b using ashort-range communication protocol, such as Infrared, Bluetooth, ZigBee,NFC, and, or RFID.

Preferred embodiments may include the addition of a remote server 105 orcloud server to further provide for back-end functionality and support.The server 105 may be situated adjacent or remotely from the system 100and connected to each system 100 via a communication network 103. In oneembodiment, the server 105 may be used to support user behaviorprofiling; user history function; predictive learning/analytics; alertfunction; network sharing function; digital footprint tracking;e-commerce/advertising platform support, etc. The remote server 105 maybe further configured to authenticate the user and retrieve data of theuser, device, and, or network and applies the data against a library ofvalidated user information for enabling a payment or ticket transactionat a fixed-access point deploying an embodiment of the interactive badgedevice 101 a, 101 b.

Now in reference to FIGS. 2 and 3. FIGS. 2 and 3 both illustrate anexemplary embodiment of the NVP system. FIGS. 2 and 3 illustrate anexemplary processing unit 202 g, 302 g used for displaying a visual cuefor permission to approach and, or a content display for exchangebetween interactive badge devices 201 a, 201 b or sharing over a network203. As shown, the processing unit 202 g, 302 g may be communicativelycoupled to at least one of an interface module 202 a, display module 202b, input module 202 c, replicate module 202 d, a logic module 202 e, acontext module 202 f, an interface module, a timeline module, a trackingmodule, an advertising module, a notification module, and a commercemodule. The processor 202 g, 302 g may also communicatively coupled to aremote database 205, 305 and a memory 202 h, 302 h.

In an embodiment of the present invention, the processor 202 g, 302 gincludes a notification/alerting module. The notification/alertingmodule is configured to generate reports at regular intervals (such asdaily at 12:00 PM, weekly and monthly), on-demand (when the userrequests for a report corresponding to the user), or when triggered by adigital event. Typically, a digital event may be defined as any digitaldisplay for badge-badge display or network sharing or serverauthentication. The notification/alerting module may double up as atracking module, wherein a user may keep track of his or her physicaldisplays and interactions, as well as his or her virtual displays andinteractions. In an embodiment of the present invention, thenotification/alerting module may also be configured to send anotification to the user of the growing social influence of a user. Inother words, an influence metric may be pushed quantifying how maypeople I have interacted with, and how many times my virtual NVP line ofcontent been shared with other users on social media. The notificationmay be a message, a phone call or any other communication means.

In an embodiment of the present invention, the processor 202 g, 302 gincludes a timeline module. The NVP line of content may be displayed orpushed in at least one of a static, dynamic, and, or scheduled fashionon at least one of the user's center device display based on at leastone of the user's scheduler criteria. The line of static, dynamic, and,or scheduled images and, or video NVP content from at least one of theuser's to be displayed on at least one of the user's center devicedisplay may be curated by the user, pre-set, or dynamically pushed basedon any one of user parameter. In some embodiments, the timeline moduleenables the displayed line of static, dynamic, and, or scheduled imagesand, or video NVP content to be further replicated on at least one of adigital and, or virtual presence of at least one the users. In otherwords, the timeline module enables the displayed line of NVP content tobe further shared with social media and digital media outlets, over anetwork. In some embodiments, an Application Programming Interface maybe integrated and configured for enabling transfer and, or furtherinteraction of the replicated line of static, dynamic, and, or scheduledimages and, or video NVP content.

The processor 202 g, 302 g may include an advertising module and, or acommerce module, enabling advertisers to target users for NVP contentdisplay based on NVP activity or influence of said users. Theadvertising module may further comprise a bidding module, wherein theadvertisers bid among each other for engaging a user for incorporating awinning bid advertisement into the NVP content display of the user. Theprocessor 202 g, 302 g may further comprise a commerce module, whereinusers may purchase digital downloads of NVP content for NVP contentdisplay. The commerce module may further be coupled to a distributivedigital ledger, wherein each NVP exchange among any user is representedas a unique node in the digital ledger. Each node tagged with meta datafacilitating at least one of a transaction, validation and, orregistration for each NVP exchange.

In some embodiments, any one of the processor functioning mentionedabove may be off-loaded to the processor of the mobile device and, orthe remote server. The device display may simply be used for displayfunction—for both symbol and color-coded display cues on any one of thesurround display and, or center display, and NVP line of content on thecenter display.

Exemplary Communication Protocol

The NVP language is made up of symbols, shapes, colors and images thatwhen combined form a language specifically for the person to person orgroups of people interactive badge or screen market. This language isthe only language that allows individuals to communicate with theinteractive badge in a visual sense. The NVP may be displayed on asurrounding of the interactive badge device and, or on device centerdisplay. In some embodiments, the surround display and center displaymay be combined in unison, or in a sequential manner, to express the NVPlanguage.

The NVP Language Components

The first component of the language is a shape such as but not limitedto a square, circle, triangle or star. These shapes indicate to theviewer a behavioral welcoming state of the person viewing them. One suchbehavioral state might be a welcome to communicate or not as the casemight be. An example of these shapes and their uses are shown in FIG. 4.This first component forms the frame of all the communication symbols tofollow. It is programmed by the NVP wearer at the start of a badges orscreen or display wearing session.

The second component of the NVP is the color of the first component.This color signifies the rules of communication and engagement with thewearer and the receiver. The color signifies whether a person is willingto accept a communication and what type of communication from theviewer. The color can be part of the symbol or a color displayed on oraround the badge An example of this is shown in FIG. 5.

The third component of the NVP is the symbol within the colored shape.These symbols can be anything which conveys a message to the viewer fromthe wearer but can only be shown using the NVP programming protocoldescribed later. These symbols can be programed to be shown for acertain amount of time using the NVP programming software scheduler andthese symbols can also flash based on that scheduler. These symbols canbe different colors based on the person's mood. Some examples of thesymbols for NVP are shown in FIG. 6.

In a preferred embodiment, disclosed is a non-verbal line of sightelectronic communication protocol, the protocol comprising a non-verbalsymbol language for communicating wirelessly over electronic devices,including interactive badges and, or displays, between users and, orstatic receivers, who are in one another's line of sight; and the symbollanguage displayed on the interactive badge and, or display and, orstatic receivers communicate whether a first user can approach at leasta second user or not for further digital interaction.

For instance, the interactive badge or display that is displaying a bluesquare 402, 502, 602, which indicates that it's ok to approach me.Inside of which a green square 606 indicates its ok to talk to me andsend me a NVP communication and a lonely face 610 from the symbols showthat I am lonely. This symbol is programmed to the badge using the NVPprogramming language software which allows for timing and scheduling.The color of the symbol is the open or closed gateway to the receiver.If the color is not correct the communication will not pass.Alternatively, in other embodiments, any combination of shapes and, orcolors may be arbitrarily chosen to signify a permission to approach oractivate a further digital content interaction. For instance, a greencircle might suggest permission to approach, and a blue square containedtherein may suggest a permission to exchange an NVP line of content.Choice of colors, symbols, and the interaction with each, may be purelyarbitrary.

The NVP Programming Interface

To allow a wearer to program their interactive badge or personal digitaldisplay, a programming interface is required which allows the wearer toset up the language on the badge and run it throughout a day as atimeline. This requires a process which is described in detail in FIG.7. In a preferred embodiment of the process, the wearer decides toprogram the badge or display with the NVP language; the program whichruns on the connected device (smartphone or PC) is opened and thelanguage variables are displayed; the NVP language components 1, 2 and 3can be selected; the ability to send a communication to another wearercan be selected; and the ability to send the entre NVP wearers timelinecan be selected. Additionally, the NVP program allows the wearer toselect images from their own images, from the NVP store, feeds frominterfaces with social media applications, from adverts selected fromthe NVP advertising platform, from health devices, from games, music andprogramming from a specific GPS location. Additionally, the amount oftime an image is displayed may be programmed with the resulting timelinetransmitted from the device to the wearable badge (FIG. 8). The processfor setting the rules of interaction and engagement is further set outin FIG. 9. Once the NVP time line is set, this is transmitted to thebadge and can be altered in real time. An example of this in verticalformat is shown in FIG. 10. Alternatively, the line of NVP content maybe depicted or scrolled in a horizontal fashion.

The NVP Communication Protocol Standard

As illustrated in FIG. 11, the NVP communication system allows oneindividual who is wearing an interactive badge or screen—in the line ofsight of another individual wearing the same—to send messages wirelesslybased on the NVP displayed. The message can only be sent if the NVP isset to the correct parameters set out in the NVP language section ofthis document. The NVP protocol has a unique number attached whichallows the receiving interactive badge or screen to decode it andactivate an event such as but not limited to an image display, a soundplayed, a vibration, or a signal sent back to the sender or a signalbeing sent to the parent smartphone, which in turn activates an event.

This NVP signal is defined as a unique wireless signal sent from oneinteractive badge or screen to another over a certain physical distancein line of sight. Using the NVP signal, the interactive badge can sendan NVP signal to any number of badges or receivers and the badge canaccept an NVP signal from any number of badges. The NVP signal can onlybe accepted if the correct NVP symbols are being displayed. By acceptingan NVP signal this can trigger the interactive badge or screen todisplay anything it's been programmed to by the NVP app running on thesmartphone or PC. If accepting the NVP signal this can trigger a soundor vibration or cause a device to trigger a sound or device. Onaccepting the NVP signal this can trigger the NVP app running on thesmartphone to activate an event or process. On accepting the NVP signal,this can trigger the interactive badge or screen via the NVP app todisplay a set of offers, images, videos or sounds.

In a preferred embodiment, a non-verbal line of sight electroniccommunication protocol is disclosed, the protocol comprising: anon-verbal symbol language for communicating wirelessly over electronicdevices, including an interactive badge with a line of sight devicevisual display, between users who are in one another's line of sight;the symbol language further comprising a set of any shaped and, orcolored symbols that are programmably displayed on the device visualdisplay, wherein the device visual display is at least one of a surrounddevice display and, or a center device display; and based on theprogrammably displayed set of shaped and, or colored symbols on thedevice visual display, communicate whether a first user can approach atleast a second user or not for further digital interaction.

The technology used to send and receive the NVP signal can be at aspecific frequency with a unique number. This has the effect of makingany other device not able to recognize the NVP signal or be able tomanage the events that have been set by parameters with in the App. Thisunique number and encryption method makes the NVP interactive badge orscreen only recognizable with another NVP interactive badge or screen orreceiver or a licensed piece of hardware and software from the NVP groupof products. This will be a critical area of protection for the NVPlanguage and protocol—as without it—other manufacturers will not be ableto enter the market as people will not be able to interact with theirbadge. The NVP language is the standard for interactive badges anddevices. In short, the NVP signal can be a visual equivalent of a clickthrough.

The Virtual NVP Line

FIG. 12 illustrates the transition from badge 1 display; share withbadge 2; and digital media share of badge 1 display with trackedfootprint (badge 2 share). Virtual NVP is the digital version of thevisual NVP line shown on the interactive badge or screen that can bemade available to NVP badge users so they can see what others aredisplaying on their NVP badges that day. There are two uses for theVirtual NVP line: 1) to allow NVP badge wearers to transmit their NVPline from one user to another; and 2) to allow NVP badge wearer toattached their own.

The pre-defined presentation of the content message on at least theinteractive device visual display and, or virtual profile may beconfigured for network or digital sharing. Furthermore, the virtualprofile may, via an Application Programming Interface, be configured fortransfer and, or further interaction—such as geo-location, sitecheck-in, etc. In other embodiments, the NVP system has been developedso there is a very low entry point for integration to the program. Infact, as the user is only taking a screen shot of their phone for anymedia there is no integration with 3^(rd) parties necessary. By way ofan example, a user could construct a NVP line of their Facebook post,Twitter post, dashboard from Fitbit, images from their phone and a moodimage. All of these can be taken directly from screenshots with nooutside integration from developers needed. These screen shots can bereal time based on the time of NVP line creation.

In some embodiments, live data feeds from monitoring devices would beimage related, so rather than display on the device, a mirroring programwould allow the device display to be shown on the NVP badge viaBluetooth. This NVP ‘Llego’ block is a universal interface to allmonitoring and real time feed devices.

As each person is responsible for their own NVP line they areresponsible for the content that is published. However, the NVP systemhas a safe guard to ensure that inappropriate and copyright content isnot displayed. Each time an NVP line is created it must pass through theNVP ‘Llego’ Block server to pick up any illegal images. If this happens,the NVP line will be rejected and the user asked to review the images.The NVP ‘Llego’ block interface allows media channels to display theircontent on the NVP badge if the user so wishes. These channels arepassed through the NVP Llego block centrally and are available for usersto connect to if they so wish using the NVP line creation software.There are many markets for the NVP interactive language and itscommunication protocol. The application that follow are just someexamples

Application 1: Advertising Targeting

The groups are based not on where you are digitally i.e. Facebook orTwitter but where you are physically i.e. on a train, at a concert, at abar or at work. We will be able to count how many NVP signals were sentto individuals and what they reacted to. In this way new physicalinfluencers will emerge, i.e. those who are the most popular. Thesepeoples virtual NVP lines will be the most desirable from an advertisingperspective as they will enhance their online profile with that runningon their interactive badges or screens. The diagram in FIG. 13 showswhat might typically happen to a person wearing and actively using theNVP language on a daily basis.

As illustrated in FIG. 13, girl A has collected 43 NVP signals and had16 conversations about the NVP line she is displaying. If she hasconfigured her NVP line correctly each person who has sent an NVP signalwill have received her Virtual NVP Line. which was reacted to. Note thatgirl A had configured two NVP lines for different parts of her day. Sodifferent people will see different NVP line. What is clear is that asthe NVP language and communication protocol becomes established thenumber of transactions will grow exponentially as each of the abovepeople will have their own NVP badge and their own NVP line We willquickly see the emergence of the top real life influencer in a dailybasis. Advertisers will be able to target the most popular real timeinfluencers based on NVP sharing activity.

In other embodiments, the advertising module or platform may furthercomprise a bidding module, wherein the advertisers bid among each otherfor engaging a user for incorporating a winning bid advertisement intothe content message display of the user.

Advertisers will be able to use the NVP Real Time Bidding Network to getaccess to the NVP line of targeted individuals if they have given theirconsent to take advertising in their NVP Line. These adverts will beclickable on the Virtual NVP line so they can be transferred from oneuser to many in the Real Life Network®. This potentially givesadvertisers a major new network of people to target based on theirlocation.

Application 2: The NVP Store or Shop Controlling the NVP Content

Images will be able to be taken from a person's phone and shown on theNVP badge. As these are put onto the NVP line through the NVP App, wehave control over the content and can manage any indecent, orinflammatory content. However, the final say will be with the NVP badgewearer. We will have complete control over the Virtual NVP line and beable to stop the distribution of any indecent or inflammatory content.Additionally, there will be a place to purchase widgets that linkdirectly to apps such as Facebook, Twitter and other apps that haveintegrated with our NVP Llego Block. Brands, Apps and advertiser willhave to pay to be allowed on the portal and be subject to our terms andconditions. We expect this fee to be a % of any purchase price or afixed fee based on an individual's use. i.e. if the wearer wants to buya specific logo or album cover, they can buy this for a one-off fee fromthe supplier. We would retain 10% of the retail revenue. This logo wouldbe allowed to be used on the individuals NVP badge, but not betransferrable to another person NVP Line via the virtual NVP line whichis read only.

The payment transaction system may incorporate block chain technology,wherein each NVP exchange or digital content purchase transaction amongany user is represented as a unique node in the digital ledger, eachnode tagged with meta data facilitating at least one of a transaction,validation and, or registration for each NVP exchange or digital contentpurchase transaction. Alternate payment systems may be used, includinglinking directly to a credit card, debit card, and, or bank account. Inyet other embodiments, payment systems may include an intermediary or3^(rd) party system providing payment processing between users orbetween user and the NVP store. An intermediary account or escrow-typeaccount may also be used, whereby funds are disbursed from a user 1account to a user 2 account, or from a user 1-linked intermediaryaccount to a user 2 account—upon full satisfaction of transaction orbidding obligations. The intermediary account may be viewed as apre-paid account. In other embodiments, digital sellers may target userswho have pre-paid an intermediary account for a specific item, therebycompeting over a particular purchaser for a specific items.

Moreover, in some embodiments, the NVP communication protocol standardmay be incorporated into the payment transaction system coupled to thecommerce platform or NVP store. For instance, a yellow square on thesurround display or center display of the interactive badge may signifythat the user is willing to purchase a digital content for download or aphysical item. In other embodiments, the yellow square displayed maysignify that after scanning a physical item tag, the user's account orintermediary account has a sufficient balance to afford the item.Contrastingly, a red square may indicate that the item may not bepurchased based on available balance. In yet other embodiments, a greencircle may signify that a payment transaction is confirmed.

To run through a potential scenario, two individuals have bought aninteractive badge which runs the NVP language, communication protocoland programming language. Each one has programmed their badges to run a6-image timeline changing every 30 seconds. They both get on a train inthe morning and find themselves sitting opposite one another. Individual1 sees that individual 2 has a green square framing their timeline ofimages and knows that this signifies that the person is open to aconversation, is open to receiving an NVP signal and is open toreceiving a virtual NVP timeline from this person. Individual 1 decidesto send a NVP signal which causes the individual 2's badge to display a‘Hi’, beep a sounds and flash once as this is standard for the NVPbadge.

Individual 1 approaches Individual 2 and starts to discuss their images.Individual 1 also decides to send their virtual NVP timeline toindividual 2. At the end of the day Individual 1 and 2 are able to readhow many people have sent them a message, from whom and about what. Thisscenario can happen at any time of the day and the individuals canchange the NVP components in real time through their App. Furthermore,individual 1 or 2 can purchase specific digital content from a coupledcommerce platform to be displayed on their NVP line or virtual NVP.What's more, advertisers may target either individual 1 and, or 2 foradvertising display based on individual 1 and, or 2's tracked activity.

Moral and Legal Implications:

What happens if a person approaches another person in directcontradiction to the symbol being displayed? There needs to be method ofcreating sanctions or no-go areas. One component of the moral code is toset a rule saying that if a person is reported more than 3 times forinfringing the person space their badge and account will be suspended.But what happens if the person does not have a badge and approaches theperson with the approach symbol anyway.

What can be done in this circumstance? This is where a moral code needsto be created or at least set out. An unwritten rule which adheres tonormal law is that a person has the right to tell the person that theydo not want to talk even though they have that symbol displayed.

Additionally, how much personal information can be displayed on theinteractive badge without it causing someone offence and who ismonitoring, censoring and controlling this content? Through the app, weare able to control what is displayed on the device, but this requiresmonitoring at the server side and will require human intervention.Again, this is where the moral code component of the ecosystem comesinto play. The alternative is to let the general public publish whatthey like on their own badges or displays. If this is offensive, is itcovered under the relevant laws of the country? How much control shouldwe exercise over the content displayed in public? Every badge soldshould have an ethics card included which states our ethic culture andwhat can and cannot be displayed. If anyone is shown to be contravening,it would be seen as contravening badge sub-culture or badge mores.

Embodiments are described at least in part herein with reference toflowchart illustrations and/or block diagrams of methods, systems, andcomputer program products and data structures according to embodimentsof the disclosure. It will be understood that each block of theillustrations, and combinations of blocks, can be implemented bycomputer program instructions. These computer program instructions maybe provided to a processor of a general-purpose computer, specialpurpose computer, or other programmable data processing apparatus toproduce a machine such that the instructions, which execute via theprocessor of the computer or other programmable data processingapparatus, create means for implementing the functions/acts specified inthe block or blocks.

1. A non-verbal line of sight electronic communication (NVP) system, said system comprising: an interactive badge device with a line of sight device visual display; said device visual display being at least one of a surround device display and, or a center device display; a processor; a non-transitory storage element coupled to the processor; encoded instructions stored in the non-transitory storage element, wherein the encoded instructions when implemented by the processor, configure the system to: upload NVP interaction rules and curated NVP content for display on any one of a first user's interactive badge device based on the first user's interaction rules and scheduler criteria; send at least one of an interaction and, or content message based on the first user's interaction rules and scheduler criteria to at least one of a second user's interactive badge device within range and contingent on the second user's interaction rules; and based on the second user's interaction rules, accept or deny the first user interaction message, and if accepted, decode a unique tag to trigger a unique digital event, wherein the digital event may be at least one of an image, video, sound, vibration, flash, signal, symbol, color, text, sequence, upload, download on any one of the user's device visual display and, or over a network.
 2. The non-verbal line of sight electronic communication (NVP) system of claim 1, wherein the interactive badge device visual display is static or rotates NVP interaction rules and, or NVP content from from any one of the user's in a pre-defined schedule.
 3. The non-verbal line of sight electronic communication (NVP) system of claim 2, wherein the interactive badge device is circular, with a top face disposed with a center device display; a side wall disposed with a surround device display; and user controls disposed on any one of the top face and, or the side wall.
 4. The non-verbal line of sight electronic communication (NVP) system 1, wherein the interface module of the interactive badge device of the first user is configured to communicate via any one of a short-range communication protocol with at least one of a mobile device of the first user and, or the interactive badge device of at least the second user.
 5. The non-verbal line of sight electronic communication (NVP) system of claim 1, wherein at least one of the user's device visual display communicate NVP interaction rules comprised of at least one of a mood, approach and extent of engagement using a single and, or sequence of at least one displayed symbol, shape, color, flashing, sound, vibration, text, video, and, or image.
 6. The non-verbal line of sight electronic communication (NVP) system of claim 1, wherein at least one of the user's device visual display communicate NVP content in at least one of a static, dynamic, and, or scheduled fashion on at least one of the user's center device display based on at least one of the user's scheduler criteria.
 7. The non-verbal line of sight electronic communication (NVP) system of claim 1, wherein the triggered unique digital event is a curated line of static, dynamic, and, or scheduled images and, or video NVP content from at least one of the user's to be displayed on at least one of the user's center device display.
 8. The non-verbal line of sight electronic communication (NVP) system of claim 7, wherein the displayed curated line of static, dynamic, and, or scheduled images and, or video NVP content is further replicated on at least one of a digital and, or virtual presence of at least one the users.
 9. The non-verbal line of sight electronic communication (NVP) system of claim 8, further comprising an Application Programming Interface configured for enabling transfer and, or further interaction of the replicated line of static, dynamic, and, or scheduled images and, or video NVP content.
 10. The non-verbal line of sight electronic communication (NVP) system of claim 1, further comprising an advertising platform, wherein advertisers may target users for NVP content display based on NVP activity of said users.
 11. The non-verbal line of sight electronic communication (NVP) system of claim 10, further comprising a bidding module, wherein the advertisers bid among each other for engaging a user for incorporating a winning bid advertisement into the NVP content display of said user.
 12. The non-verbal line of sight electronic communication (NVP) system of claim 1, further comprising a store platform, wherein users may purchase digital downloads of NVP content for NVP content display.
 13. The non-verbal line of sight electronic communication (NVP) system of claim 1, further comprising a distributive digital ledger, wherein each NVP exchange among any user is represented as a unique node in the digital ledger, said node tagged with meta data facilitating at least one of a transaction, validation and, or registration for each NVP exchange.
 14. A non-verbal line of sight electronic communication protocol, said protocol comprising: a non-verbal symbol language for communicating wirelessly over electronic devices, including interactive badges and, or displays, between users and, or static receivers, who are in one another's line of sight; and the symbol language displayed on the interactive badge and, or display and, or static receivers communicate whether a first user can approach at least a second user or not for further digital interaction.
 15. The non-verbal line of sight electronic communication protocol of claim 14, wherein the symbol language further comprises a set of any shaped and, or colored symbols that are displayed on the interactive badge and, or display and, or static receivers communicate whether a first user can approach at least a second user or not for further digital interaction.
 16. The non-verbal line of sight electronic communication protocol of claim 15, wherein the set of shaped and, or colored symbols that are displayed on the interactive badge and, or display and, or static receivers communicate whether a first user can send a content message to at least a second user or not.
 17. The non-verbal line of sight electronic communication protocol of claim 15, further comprising a wireless signal sent from one user to at least a second user and, or group of users or static receivers, which is accepted or not accepted, when one or more of the shaped and, or colored set of symbols are displayed on at least one of the users interactive badges and, or displays and, or static receivers.
 18. The non-verbal line of sight electronic communication protocol of claim 15, further comprising a wireless signal sent from one user to at least a second user and, or group of users, and, or static receivers, which transfers data based on the shaped and, or colored set of symbols displayed on at least one of the interactive badge, display or static receivers for a set amount of scheduled time.
 19. The non-verbal line of sight electronic communication protocol of claim 15, further comprising the shaped and, or colored set of symbols from the NVP language that are assembled using software into a timeline separated by time.
 20. The non-verbal line of sight electronic communication protocol of claim 19, further enabling the timeline to receive NVP communication signals.
 21. The non-verbal line of sight electronic communication protocol of claim 20, further configuring the NVP communication signal-enabled timeline to have a virtual or digital version of the time line included in the timeline and the signal.
 22. A non-verbal line of sight electronic communication protocol, said protocol comprising: a non-verbal symbol language for communicating wirelessly over electronic devices, including an interactive badge with a line of sight device visual display, between users who are in one another's line of sight; said symbol language further comprising a set of any shaped and, or colored symbols that are programmably displayed on the device visual display, wherein the device visual display is at least one of a surround device display and, or a center device display; and based on the programmably displayed set of shaped and, or colored symbols on the device visual display, communicate whether a first user can approach at least a second user or not for further digital interaction.
 23. The non-verbal line of sight electronic communication protocol of claim 22, wherein the digital interaction includes a set of shaped and, or colored symbol communication of a permission to approach from the first user to at least the second user.
 24. The non-verbal line of sight electronic communication protocol of claim 23, wherein the set of shaped and, or colored symbol permission to approach displayed from the first user to at least the second user triggers a subsequent digital interaction including exchange of a content message between the first user and at least the second user.
 25. The non-verbal line of sight electronic communication protocol of claim 24, wherein the exchange of the content message between the first user and at least the second user is presented on at least the interactive device visual display, and, or virtual profile, in a pre-defined manner.
 26. The non-verbal line of sight electronic communication protocol of claim 25, wherein the pre-defined presentation of the content message on at least the interactive device visual display and, or virtual profile is configured for network sharing.
 27. The non-verbal line of sight electronic communication protocol of claim 26, further comprising an Application Programming Interface configured for enabling transfer and, or further interaction of the pre-defined presentation of the content message on at least the interactive device visual display and, or virtual profile, over a network.
 28. The non-verbal line of sight electronic communication protocol of claim 22, further comprising an advertising platform, wherein advertisers may target users for content message display based on activity of said users.
 29. The non-verbal line of sight electronic communication protocol of claim 28, further comprising a bidding module, wherein the advertisers bid among each other for engaging a user for incorporating a winning bid advertisement into the content message display of said user.
 30. The non-verbal line of sight electronic communication protocol of claim 22, further comprising a store platform, wherein users may purchase digital downloads of content message for display.
 31. The non-verbal line of sight electronic communication protocol of claim 22, further comprising a distributive digital ledger, wherein each content message exchange among any user is represented as a unique node in the digital ledger, said node tagged with meta data facilitating at least one of a transaction, validation and, or registration for each content message exchange. 